

Guidance come through loose scribbles of text often on plaques on the wall. There are often choices as to which direction or puzzle you want to solve until you get to a point where the path is blocked unless you find an object somewhere else.
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You are free to travel and explore while you think of a solution to a puzzle you can’t solve. The game makes good use of its open ended nature. There are many sections into which the island is divided and each has its own tasks to complete.
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The puzzles are the forefront of the game and the entire island is full of locked gates waiting to be unlatched. You can add items to backpacks and sacks expanding the inventory. Straight from the first epic theme song, audio selection is well realized and very functional, utilized to lead you to hidden doors or alert you of the enemy that may hide behind the locked cage. The simple clay like art style has its own unique aesthetic that builds up the world. The risk of going with an outdoor environment does have the drawback of reducing the high stakes tension and fear of what every turn may bring that the original had and is, in fact, the biggest change in an otherwise similar game. This thematic design and many other small details come together to make exploration rewarding. It makes you feel like you are trespassing on the territory of the island’s inhabitants, be it sea serpents near waterbeds or attacking flora in overgrown gardens. This, along with the new day/night cycle, makes the island come to life with a much more believable and diverse ecosystem. This change helps differentiate the game from the original even though most of the time you will be underground. Some may miss the dark and tense atmosphere that defined the original. The trapped and claustrophobic sensation on the original is gone instead bright skies of the day and the dark starry nights make you feel like an explorer and an adventurer. Legend of Grimrock 2 mixed together both indoor and outdoor environments on a vast map with explorable underwater areas. Serpents below the sea and Dragons above. The island is made up of mixed terrain with forests and a river near a castle surrounded by tombs and dungeons. Not sure of where to go next, I stumbled from one end of the map to the other picking up clues, opening locked chests to find a decent weapon or a robe and fighting off the inhabitants of this mystical island. Locked doors, riddles left on stones next to booby-trapped ruins, dungeons haunted by ice wraiths and animated skeletons. There was no dialogue or spoken word, yet I was intrigued enough to follow his footsteps, chasing him throughout the map. His notes taunted me for not failing yet and left a map of the island challenging me to outsmart his traps.

Crashing on the isle of Nex, I ran towards the center of the island chasing vague letters left behind by the self-titled Island Master, a cloaked figure making appearances throughout the game. It challenged my thinking, tolerance and skills. That was my first 2 hours with Legend of Grimrock 2 and I loved it. I was stuck at puzzles repeatedly, died far too many times, drowned because I did not find the ladder fast enough to climb back to the ground and was impaled on spikes. Getting through Legend of Grimrock 2’s challenges was no easy task. The lack of any kind of a developed plot and any character development may deter those who expect a bit more communication and dialogue in their RPG. That is the closest Legend of Grimrock 2 comes to a story, the world is meant to be absorbed through examination and exploration. Chained together while traversing an island whose traps are set in motion by a cloaked figure, who appears several times throughout the game leaving maps in tree trunks or riding his dragon in the distance when you get close to the island’s central castle. Legend of Grimrock 2 is a tile-based dungeon crawler, wherein the developers aim to mix old school exploration and combat with modern progress and mechanics.You play as a group of four prisoners that have shipwrecked on the secluded Isle of Nex. Developer and Publisher: Almost Human Games
